feat(app): redesigned interface, polls, drafts, forwarding and mentions
A new look across the app and a set of everyday messaging features. Interface - Home screen with Chats, Contacts and Settings tabs, a large title, search across chats and message text (diacritics-insensitive), filters and pinned chats. - Conversation view with a translucent header and composer, grouped bubbles, author avatars and colours in groups, swipe to reply, an "N new messages" marker, a jump-to-latest button and in-chat search. - Contact and group profiles: verification, shared photos, groups in common, disappearing messages, mute, block; members, admin badges, adding people, rename and leave for groups. - Full-screen photo viewer that pages through the whole conversation. - A stable avatar colour per person and a clearly visible read state. Messaging - Polls in chats and groups, single or multiple choice, with votes that can be changed or withdrawn; older clients see them as text. - Drafts survive leaving a chat and show in the chat list. - Forwarding of messages, photos, files and voice messages. - Notes to self: a local-only, encrypted chat that never reaches the relay. - @mentions in groups that notify even when the group is muted. - Typing indicators sent as ephemeral messages, opt-in and mutual like read receipts. - Delivery and read times per message and per group member. - Profile photos, cropped, resized and stripped of metadata, delivered encrypted to contacts. - Voice message playback at 1.5x and 2x. - Call buttons in 1:1 chats and call log entries. Fixes - Muted groups no longer notify: muting was checked against the author's chat instead of the group. - A blocked contact could unblock itself by changing its delivery address. - Read receipts no longer regress to delivered when a late delivery receipt arrives. - A message marked as failed corrects itself once it is delivered. - Double ticks in groups now mean delivered to every member.
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@@ -63,6 +63,7 @@ class RelayClient {
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StreamController<RelayConnectionState>.broadcast();
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final _deliverController = StreamController<pb.Envelope>.broadcast();
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final _receiptController = StreamController<pb.Receipt>.broadcast();
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final _turnController = StreamController<pb.TurnCredentials>.broadcast();
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var _state = RelayConnectionState.disconnected;
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@@ -340,6 +341,10 @@ class RelayClient {
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if (!_receiptController.isClosed) {
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_receiptController.add(frame.receipt);
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}
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} else if (frame.hasTurnCredentials()) {
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if (!_turnController.isClosed) {
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_turnController.add(frame.turnCredentials);
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}
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}
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},
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onDone: _onDisconnected,
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@@ -373,10 +378,11 @@ class RelayClient {
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}
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/// Odešle sealed-sender obálku. Vrací Receipt (STORED_OFFLINE /
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/// DELIVERED_ONLINE) spárovaný přes msg_uuid.
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/// DELIVERED_ONLINE, u EPHEMERAL i DROPPED) spárovaný přes msg_uuid.
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Future<pb.Receipt> sendEnvelope({
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required Uint8List dstAddress,
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required Uint8List payload,
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pb.ContentHint hint = pb.ContentHint.CONTENT_HINT_DEFAULT,
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Duration timeout = const Duration(seconds: 10),
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}) async {
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final msgUuid = randomBytes(16);
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@@ -387,13 +393,24 @@ class RelayClient {
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envelope: pb.Envelope(
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dstAddress: dstAddress,
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msgUuid: msgUuid,
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contentHint: pb.ContentHint.CONTENT_HINT_DEFAULT,
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contentHint: hint,
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payload: payload,
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),
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));
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return receiptFuture;
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}
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/// Dočasné údaje k TURN serveru pro hovor. Relay je vydá jen přihlášenému
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/// zařízení; bez TURN na relayi (503) doběhne timeout a hovor zkusí jen
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/// přímé spojení přes STUN.
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Future<pb.TurnCredentials> requestTurn({
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Duration timeout = const Duration(seconds: 5),
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}) {
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final future = _turnController.stream.first.timeout(timeout);
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_send(pb.ClientFrame(turnRequest: pb.TurnRequest()));
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return future;
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}
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/// Potvrdí zpracování obálky — relay ji smaže z fronty. Volat až PO
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/// uložení zprávy na disk.
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void ack(List<int> msgUuid) {
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@@ -437,6 +454,7 @@ class RelayClient {
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await stop();
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_transport.close();
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await _stateController.close();
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await _turnController.close();
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await _deliverController.close();
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await _receiptController.close();
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}
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